Then, walk to the back and hammer the Sidestepper which is now standing beside the dragon head. Walk to the front side of the room to cause the Sidestepper to run to the back. Hammer the wall below the dragon’s head a few times to cause the head to drop and cover the crack in that wall. To catch it, walk to the back-left corner of the room. If you’re on the front side of the room, it’ll stay in the back – and vice versa. ![]() Here, the Sidestepper is using the crack in the walls to evade you. Tear the tape off the pillar and ride it down to continue chasing the Stepper into the next room. There, you’ll find a ?-Block with some coins. Climb onto the pillars and use them to jump on top of the large pillars that extend from the back wall. Hammer the left wall to make two small pillars extend out. You’ll see a healing heart floating at the back-left corner. Walk to the back wall and avoid the pillars coming out of the left wall. That’s all the Collectible Treasure in the Sea Tower! Jump back onto the pillar and ride to reach the ledge above. Open the chest to get Collectible Treasure No.94 Sea Captain Toad’s Boat. Ride the second pillar down, and walk toward the back to enter a small area with a chest behind the pillar. Wait for them to rush at you, then use your Hammer, or jump on them, to destroy them.Īfter destroying the two Koopa Troopas, jump onto the pillar on the left and ride it to fix Not-Bottomless Hole#5 on the pillar next to it. There are two origami Koopa Troopas patrolling the ledge. After fixing the hole, follow the ledge toward the foreground. To reach the Sidestepper, you’ll need to get to the area above the pillar and tear the tape that’s preventing it from moving up and down. When you enter the next room, walk to the back, and fix Not-Bottomless Hole#4 on the side of the pillar. Wait on the second anchor pillar until the left pillar on the final row extends fully, allowing you to cross to the other side. Let it retract and, when it extends again, cross over to the pillar on the left side and continue backward until you reach the second anchor pillar. Once the pillars in the first two rows are touching each other, begin crossing as the pillars in the third row begin nearing each other. From front to back, the two anchor pillars are the third one on the right and the sixth one on the left. You’ll want to use these as anchor points for your journey across the spikes. You’ll want to pay close attention to the two pillars that do not retract completely into the walls. This area can be a bit tricky, due to the alternating patterns of the pillars. ![]() You’ll need to use the moving pillars as a bridge to cross over the spikes. Continue through the room and use the door to access the next area. You can see the statues of each Vellumental in the first room. The tower is connected to the four Vellumentals. Then, walk over to the door and insert the three orbs to enter the tower. After arriving at the Sea Tower, tear off the tape covering the purple #4 warp pipe on the right side of the island.
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