If that's the case, then AC Unity is already a RPG. And lastly, unlocking additional skills is not at all a "RPG system". I played for few hours but based on my impressions, if there are skills increasing aim then they are the most useless skills in gaming history, since you can snipe with pistol from the start, also it mostly depends on guns not character's stats. Originally posted by ASH:The rpg system didn't really work well with WIldlands.I mean it's hard to believe that an Elite group of soldiers with years of training can't shoot straight without unlocking skills first.It would be interesting to see how it will work out for Origin. Sort of why eagle vision is an actual eagel this time lol You gotta remember this is true to the name "Origins" meaning everything is a bit more. The skill tree means hidden blade crafting is important. Assassin’s Creed Origins has a stack of enemies who'll be a serious challenge until you work out exactly how to beat them." Oh and speaking of foes, there are bosses and there isn’t just one or two. Even the assassinations of yore, dependent on your enemy type your hidden blade might not be strong enough for your foe. Sword or spear? Poison tipped arrow or skewering trident, you’re going to have to constantly change your style. Different weapons mean different fighting styles. This is AC like we’ve never played it before. Finally it doesn’t just feel like foes take turns to stab you. ![]() ![]() Swing your weapon and multiple enemies will fall at the same time if they're foolish enough to be standing too close. "Combat is satisfying, crunchy and filled with death.
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